Page 1 of 1

Wah!Ki, A Wah!Cade wiki moving to new server

PostPosted: Fri Sep 12, 2014 9:10 am
by sairuk
Wah!Ki will be moved to a new server over the next few weeks, will try to keep the interruptions to a minimum.

Re: Wah!Ki, A Wah!Cade wiki moving to new server

PostPosted: Fri Sep 12, 2014 7:57 pm
by Zombie
No big deal as I could re-write many things on there these days.

Re: Wah!Ki, A Wah!Cade wiki moving to new server

PostPosted: Fri Sep 26, 2014 3:27 am
by sairuk
You could update Wah!Ki and/or share them here as well unless the information located elsewhere?

Re: Wah!Ki, A Wah!Cade wiki moving to new server

PostPosted: Fri Sep 26, 2014 4:27 pm
by Zombie
RetroArch has introduced a large number of potential changes that could make and has made WahCade easier to use and more uniform on Consoles. WahCade is still the go-to Emulator front end for Linux, even more so than XBMC AKA Kodi in terms of Flexibility and CPU usage. on my Console, XBMC/Kodi uses too much CPU overhead, sometimes 50% of it.

Emulation under Linux has become a refined, disciplined experience from where it was just a few years ago, thanks to projects like Mednafen, and RetroArch. Everything is far less Hackish from when I first built my Mame Console on Mandriva 2010.2. I have support for more stuff than I could have imagined, and the only things I don't have full support for are things like PC-98, X68000, and FM Towns, which are obscure Japanese computers that have emulation solutions exclusively for Windows. It is even the case some of the Windows exclusive Emulators run under Wine. I will probably re-do and extend a large amount of Documentation on this topic.

However I had the experience that despite all this, I had someone reject a WahCade Arcade solution to a Windows one. Why? He wanted something more like HyperSpin, and WahCade looked athstetically Antiquated. I still have issues with people who think WahCade is too clunky, difficult to configure, crashing to easily, and more akin to an old version of MameWAH. They have a very limited point in that WahCade is difficult to get off the ground at first. So I was hoping you had some ideas how to address this.

Re: Wah!Ki, A Wah!Cade wiki moving to new server

PostPosted: Mon Sep 29, 2014 10:48 pm
by sairuk
Wah!Cade is akin to old Mame!Wah, that situation is not planned to change. If there is anything that approaches a Hyperspin type clone it will rely on a 80%+ rewrite. Code stabilisation is not out of the question but the base problem still remains that most new users want flash over functionality. I don't even use Mah!Cade at the moment, to fair I don't use anything currently because the biggest problem with all PC based gaming (and especially retrogaming) is controller profiling; retroarch goes a long way to address this i believe for what it supports.

This Wah!Cade adoption has little to do with Wah!Ki though, it belongs in the Wah!Cade forum.

Re: Wah!Ki, A Wah!Cade wiki moving to new server

PostPosted: Tue Sep 30, 2014 4:43 pm
by Zombie
I'll take this topic to another thread.

Re: Wah!Ki, A Wah!Cade wiki moving to new server

PostPosted: Thu Jan 08, 2015 2:05 pm
by Kerenaac
Which post did this topic transfer to? What difficulties did you encounter upon moving to new server.

Re: Wah!Ki, A Wah!Cade wiki moving to new server

PostPosted: Fri Jan 09, 2015 1:56 pm
by Zombie
It became a variety of threads in the main forum and a huge reorganizaing of WahKi.