Pycadia CHANGELOG ================= 06.Sep.02003 - Released 0.5.1. 05.Sep.02003 - Tidied up ebuild & win32 exe setup. Addded an icon. Fixed vektoroids player start position. 31.Aug.02003 - Made a standalone executable for windows platforms. 29.Aug.02003 - Added a per-user config file (ie. ~/.pycadia.conf) for linux users. - SpaceWarpy now calculates gravity based on the config file. 28.Aug.02003 - Added an ebuild for gentoo-linux users. 23.Aug.02003 - Released 0.5.0. 10.Aug.02003 - How hot? Added some windoze batch files (to start pycadia, vektoroids and spacewarpy). 29.Jul.02003 - Saucer can now aim at the players ship. Thanks to David Clark for this code. 28.Jul.02003 - Added Saucer to Vektoroids. 25.Jul.02003 - Pycadia should now work on PC's without sound cards. Reported by Palkisto Kirsi. - Should now be able to set Player 1 joystick to "None" in the GUI. Reported by Palkisto Kirsi. - GUI now remembers last game played. 11.May.02003 - Fixed bug where players could only be destroyed, not damaged. - Released 0.4.0 10.May.02003 - Added Hyperspace function to SpaceWarpy & Vektoroids. 05.May.02003 - Released 0.3.0 04.May.02003 - Been busy for the last few days, creating Pycadia GUI and changing SpaceWarpy and Vektoroids to use GUI preferences. 04.Feb.02003 - Finally got round to finishing SpaceWarpy 0.2.0. 24.Nov.02002 - Split one huge source file into smaller, separate, class based files. 20.Nov.02002 - Added vector-based fonts (inc. numbers). 10.Nov.02002 - Released SpaceWarpy 0.1.0. 07.Nov.02002 - Buks fixed a collision detection bug. 03.Nov.02002 - Player ships can now collide with an exploding object. - Asteroids are now destructible (ASTEROID_HITS). - Asteroids now appear after a random interval (ASTEROID_APPEAR). 02.Nov.02002 - Quit *after* last explosion. 01.Nov.02002 - Added proper explosions. 27.Oct.02002 - Initial SpaceWarpy release (0.0.17)